Speedrunning has become quite the phenomenon over the past few years. There are a couple of larger speedrunning events that take place annually, being Awesome Games Done Quick and Summer Games Done Quick. For ease most people just call these AGDQ and SGDQ respectively. AGDQ is the larger of the two, and they both raise money for charity with donation incentives, monetary goals for new and different events. AGDQ runs at the beginning of the year, with it running on January 8th through the 15th and SGDQ will be running from July 2nd through the 8th (technically it ends on the 9th at 12:02 a.m.). In January, AGDQ raised over 2 million dollars for charity, which is the most they have ever raised by far. They had the event held in Hilton Washington Dulles in Herndon, Virginia. One million of these dollars was raised in just a single day. There have not been any other GDQ events that have even come close to this. AGDQ was raising money for the Prevent Cancer Foundation as they have since 2011, and SGDQ will be raising money for Doctors without Borders, as they have since 2013. In 2016 there was a total of roughly two and a half million dollars raised between both of the events, and AGDQ 2017 raised just three hundred thousand shy of that total, so everybody is looking forward to AGDQ 2017 to break the three million total mark.
Hey everyone, I have recently made some big changes to my website to expand for a big project I hinted at earlier this semester. My site, WULF.DESIGN, had a major face lift to be better suited for many new pages to come. I have condensed all of my websites - professional profile, theory blog, design, and code - into one site. So the big project is the code. I am building a (to start off) C++ source code and reference site. The site's goal is to build well written, easy to use programs and features in the language. I cover basic C++, data structures, algorithms, classes, and other source code. Besides just reference, I have tutorials on building larger structures. I have half of the "Let's build a class" tutorial up. It step-by-step builds and explains the code, what its doing, and what were adding to it. The class tutorial will cover topics like deep copy, custom constructors, inheritance, and more class features. It is all written clearly and has plenty of comments added on each time something changes throughout the steps. I am also close to having a nice doubly linked list and vector uploaded to talk about. All of the code segments will look like below:
Choosing a main character in any game is never an easy task. Committing to one character is the only way to perfect a character in the shortest amount of time, especially in Melee. Different characters hold different mindsets and those mindsets are key to choosing a main. Choosing a main can vary from anything, be it wanting to be the most technical to choosing a character you love and learning them even if they aren’t high up on the tier list.
Whats up all my dudes and dudettes! Here we go with another Kick Starter blog post:) This time I'm bring you a nifty little device called the Switch-Con! Its a Kick Starter that started just a few days ago and has already reached it goal and then some! You all should really go check it out.
World of Warcraft has been on a weird path ever since the announcement of warlords of Draenor. The announcement went alright, most of the content that was announced look new and interesting, at least in some way. The expansion did not go very well as most of the content seemed timegated, or otherwise not available to players due to some arbitrary reasoning outside of the game itself. The story seemed somewhat recycled, as the reasoning for this isn’t known, but one could only assume that they were spending the resources on something else. With the launch of Legion, things seemed to get more excited again. Again, the same problems arose. When the expansion gets into the swing of things, the content is still timegated or otherwise locked for no apparent reason. Most of the time everything sounded interesting and fun to play, but none of it was as we got a tiny fraction per week of content in order to do anything. If all of this was released at once, none of the content would last more than an hour or so when it comes to the new releases. Most of the content has been filler, with some smaller amounts of story lines that come through every here and now.
Don't. Kill. Innocent. Civilians!
Oh yes. The announcement I've been waiting for since 2011... Crackdown 3 has been announced for a release this year! We can expect the game to hit Xbox One and Windows 10 this fall probably in November. This time, Agent, you are in the city of New Providence; a collective of paradise islands under control of rampant corporations and gangsters. TerraNova, a company personified only as evil and exploitive of any human or natural resource in its reach, is preparing for a total takedown of The Agency.
Earlier this week, Microsoft announced a wide array of exciting soon-to-be-released goodies. For one, the amount of games announced and hyped up is staggering. Speaking of games, all Original Xbox games are available for play on the Xbox One! Personally, I was a fan of the PS2 back in the day, but this is extremely exciting because that just broadens the amount of games that are made available to the player-base. Finally, the new Xbox One X has been announced. Although plenty of memes came along with the release of the new console, it’s the most powerful console to date. I’m extremely excited for the future of Microsoft and what they’re going to release.
What's up all my dudes and dudettes! So I don't know about you guys, but I was watching E3 this last week and I have to say I loved it! The shows that were put on were really on point! The one that really stuck out to me though was the Nintendo presentation. The games and news that they came to the stage with completely blew me away!