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    Gaming Passion Series: Part 6 [SFX]

    Posted on Nov 15, 2017 11:37:02 AM by Jordan Leong

    Now that we’ve heard the importance in dialogue, it is only natural that we now recognize another crucial element to any game: SFX. SFX is the abbreviation for sound effects, which are often used in movies and games. And in games, SFX can range from the sounds made from pressing start, the swing of a sword, the casting of a spell, and even the soundtrack of the game itself. In short, most of the enjoyable elements in a game come from the sounds you hear. Not only does it please you the moment you are playing the game, but you will also remember the game the next time you hear a familiar sound or song. The SFX can be so impactful that it becomes a part of your memories, so long as it is done right. Aside from knowing what SFX is, this discussion will get into different types of SFX, what it does for the game, and some neat examples to listen to.

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    All About Me

    Posted on Nov 13, 2017 3:54:09 PM by Chandler

    Hello there, I am Chandler Emerson and I am a new Student Advisor at University of Advancing Technology and I will be bringing you weekly blogs about technology and games that I find interesting.

    Here's a little bit about myself to get theses blogs started. I am a Game Art and Animation major. I am currently in my 4th semester and I really enjoy this University. In my free time, I can be found gaming or hanging with friends. I have two dogs who are my pride and joy. One is a Miniature Australian Shepherd named Cade and one is a Australian Shepherd/ Golden Retriever Mix named Sydney. Here are some pictures of them.

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    Super Mario Odyssey

    Posted on Nov 13, 2017 3:38:12 PM by Edward Cieslak in super mario, in video game

    What's up all my dudes and dudettes! I'm SUPER pumped up right now! Just last night Super Mario Odyssey released on the Switch and I've been playing it non-stop! I remember playing Super Mario way back when I was just a wee little lad and how much I enjoyed it. I will tell you right now that I'm getting that same young boy feeling when I'm playing Super Mario Odyssey! It's like going back in time. 

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    Call of Duty WW2

    Posted on Nov 13, 2017 3:36:27 PM by Jacob Turocy

    We are in grave danger from thespoilers. Our freedom – our very way of life – is at risk.

    Warning: This article contains spoilers for an upcoming or recently released product.
    Read at your own risk! 

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    Gaming Passion Series: Part 7 [Open World/Exploration]

    Posted on Nov 2, 2017 2:28:56 PM by Jordan Leong

    Hello world. Alright, let me apologize for using that joke, I just couldn’t resist the opportunity presented before me. Getting back on focus, this opening joke or pun if you will is actually a good segue into this discussion topic: Open World and Exploration in gaming. Having already discussed the core aspects such as aesthetics and mechanics, I believe it’s time we get into the more expansive elements in games. In particular, we will be covering what an Open World is, what Exploration is, different forms of these and what they offer in a game. Without further ado, let’s explore.

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    Gaming Passion Series: Part 5 [Dialogue]

    Posted on Oct 5, 2017 12:39:02 PM by Jordan Leong

    Jumping away from the base mechanics or visuals of the game, I want to now focus on what we as players are hearing (or reading) in game. By this of course I mean dialogue, the words being communicated between characters in a game. For this discussion, I’m going to talk about what purpose dialogue serves in gaming, the different forms dialogue is demonstrated, and even the pros and cons to these styles of dialogue. Let’s get into it, shall we?

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    Gaming Passion Series: Part 4 [Mechanics]

    Posted on Oct 3, 2017 3:23:01 PM by Jordan Leong

    Now that we’ve covered the surface of the gaming world, it’s about time we looked into the inner workings of a game, the mechanics. If you were to mention mechanics to anyone that was not a gamer, they’d probably assume you were talking about those people who fix machinery whenever they have issues. In the game world however, mechanics are essentially the skeleton of a game. Every action that the player can do in a game is an individual mechanic that the game has within it. Jumping? That’s a mechanic. Pause? That’s a mechanic. Every action is a mechanic. In this discussion, we’re going to talk about the importance of mechanics in games and what they bring to the table.

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    Mechanical Keyboards: Where To Begin

    Posted on Oct 3, 2017 3:11:53 PM by Gage Roland

    The last blog I covered how to clean and replace keycaps on a mechanical keyboard, but today as I was about to write about different keycaps and materials, I felt it was better to talk about where to begin even looking to find the keyboard for you. I found an "Ultimate Mechanical Keyboard Keycap Guide" from Linus Tech Tips that covers the keycap discussion better than text could, and even talk about removing keycaps. This blog is about where to begin finding your board!

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    IT… We All Float to the Theater (SPOILERS)

    Posted on Sep 28, 2017 4:24:06 PM by Jacob Turocy

    I saved the date Sept. 8, to my calendar. I knew that this movie was going to be my most anticipated movie of the year. When I watched the first trailer with Digital Video alumni Killian Davies, it sent chills down my back during almost every scene. One of things that stuck out to me was the cinematography of the film, how they used Dutch angles and even the sound design to match up with the shots. Obviously in horror sounds are strategically placed to build tension, create fear, and scare the hell out of you. The marketing was one of the greatest parts of the film. IT was everywhere every time I would log on Facebook, I would see something about the movie, whether that was a countdown, another trailer or set photos of Pennywise the Clown. For me the original IT holds a special place in my heart along with every other classic horror film. The cast in the 2017 version seemed more like a group of friends compared to the 1990’s version.

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    Pulling Keycaps

    Posted on Sep 21, 2017 10:20:31 AM by Gage Roland

    Mechanical keyboards have grown in popularity over the years mostly by gamers and another niche group of mechanical keyboard enthusiasts that build and design their own keyboards. It’s not a cheap hobby, but learning about different materials, switches, keycaps, and aesthetics has become one of my favorite things. I decided to make a quick guide for either people looking to clean their mechanical keyboard or replace their keycaps. Some users recommend taking apart and cleaning the keyboard every six-to-twelve months, but it depends on the environment your keyboard is in and how strict you are about food and greasy fingers near your board. For this walkthrough, I'll be using a WASD v2 tenkeyless keyboard.

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