Topic: Game Design Degree

The World of Digital Painting Programs – Autodesk Sketchbook

By: | Mar 24, 2015

Hey all! As digital artists we all know that there are many..MANY different programs that we can use. What’s good or bad about each one of them? I’ll tell you my personal experience on the goods and bads of the programs I’ve used. Today we’ll talk about Autodesk Sketchbook:   To help me explain the goods… Read more »

The Portfolio

By: | Mar 24, 2015

So part of getting into the game industry is having a portfolio to show off what you’ve accomplished.  Don’t think of this as a “good idea” but a requirement.  If you don’t have a solid portfolio then your chances of getting a job is virtually zero.  It’s something that you develop the entire time you’re… Read more »

Vulkan and DX12: The Future of Graphics

By: | Mar 24, 2015

Originally this post was gonna be me spazzing out about more video games, but right as I created a blank post I ran into a tweet about DirectX 12. DirectX has been around for AGES and it’s what most game companies use to actually get their games running in 3D on PC with the Direct3D… Read more »

Career Fair Craziness

By: | Mar 24, 2015

Hey All! So this week is definitely a busy one! We have a whole bunch of events going on that students (and interested students) can be a part of. Today, UAT hosted an event we called the career fair. The career fair is where our career  services connects with major companies and invites them to… Read more »