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    Jordan Leong

    Studying Game Design at UAT.
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    Gaming Passion Series: Part 5 [Dialogue]

    Posted on Oct 5, 2017 12:39:02 PM by Jordan Leong

    Jumping away from the base mechanics or visuals of the game, I want to now focus on what we as players are hearing (or reading) in game. By this of course I mean dialogue, the words being communicated between characters in a game. For this discussion, I’m going to talk about what purpose dialogue serves in gaming, the different forms dialogue is demonstrated, and even the pros and cons to these styles of dialogue. Let’s get into it, shall we?

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    Gaming Passion Series: Part 4 [Mechanics]

    Posted on Oct 3, 2017 3:23:01 PM by Jordan Leong

    Now that we’ve covered the surface of the gaming world, it’s about time we looked into the inner workings of a game, the mechanics. If you were to mention mechanics to anyone that was not a gamer, they’d probably assume you were talking about those people who fix machinery whenever they have issues. In the game world however, mechanics are essentially the skeleton of a game. Every action that the player can do in a game is an individual mechanic that the game has within it. Jumping? That’s a mechanic. Pause? That’s a mechanic. Every action is a mechanic. In this discussion, we’re going to talk about the importance of mechanics in games and what they bring to the table.

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    Gaming Passion Series: Part 3 [Aesthetics]

    Posted on Aug 18, 2017 9:14:21 AM by Jordan Leong in Blogs, in Game Art, in Game Art & Animation, in Game Design, in video game, in video game industry

    Don’t you just love it when something looks pretty? When there is a cool image that just pops out and catches your eye? So do most gamers. In fact, with the latest advancements in the game industry, aesthetics have been a major focal point when attracting new audiences. No doubt that this strategy of showing off pretty aesthetics at conferences is an excellent form of promotion for the game, so long as they show those aesthetics in action. In this discussion, I’m going to go over what aesthetics offer the overall game and how important aesthetics are as a whole.

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    Gaming Passion Series: Part 2 [Story]

    Posted on Aug 11, 2017 1:10:17 PM by Jordan Leong in Blogs

    Being more of a trend in the current era of gaming, story has been a major focal point in the experience of numerous AAA titles. While as a designer I may not agree with less focus on the mechanics, I still appreciate the story a lot, especially when it compels different emotions in you. For this discussion, I going to talk about the pros and cons that story brings to a game. In addition, I’ll mention some of my favorite story-driven games that I’ve played growing up. So let’s open this story book, shall we?

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    Gaming Passion Series: Part 1 [Character Creation]

    Posted on Aug 4, 2017 2:27:26 PM by Jordan Leong in blog, in Blogs, in game art and animation, in video games, in video game industry

    This is the beginning of my blog series, titled 'Gaming Passion Series' or GPS for short. Hopefully, each one of these discussions will spark some interest, inspire ideas, or simply fight off your boredom. So, let's get this started.

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    Simple Tips on Personal Cyber Security

    Posted on Jul 28, 2017 11:13:52 AM by Jordan Leong in Blogs, in Cyber Security, in Human-Computer Interaction, in technology

    In the spirit of Black Hat/DEFCON week, I’ve decided to put together a list of important tips that users of any electronic devices should be wary of when it comes to their personal security. After all, nothing is worse than the possibility that all of your information could be stolen and used against you.

    So, here is my list of cyber security tips:

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    Introducing Myself

    Posted on Jul 21, 2017 11:53:09 AM by Jordan Leong in Blogs, in introduction, in student life, in Game Design

    Hey, what’s up? My name is Jordan Leong, the newest Student Ambassador here at UAT. This is currently my third semester and I am pursuing a Bachelor in Game Design degree. A few fun facts about me is that I am addicted to character creation, both in video games and on paper. There’s just something about creating people or creatures that just show off how creative you are or even show how deep in thought you can get. So obviously, I’m naturally imaginative, spewing out ideas left and right. This trait makes me really talkative, so keeping a conversation is not hard. Other than that, I’m another geek who fits in with everyone else here, talking about games and anime.

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