Firewatch is a game unlike most you’ve probably ever played. If you really love big action, life and death decisions, and feeling like you’re in control then this is decidedly not the game for you. Firewatch is a game about loss, escape, isolation, and a solitary connection through a walkie talkie. You play as Henry, a middle aged man who is at a crossroads in his life. His wife has come down with a serious illness and her care has been taken away from him by her family. His life in a downward spiral Henry takes a job out in the middle of a National Park in Wyoming to get away from everything. There he “meets” Deliah, his supervisor and with very few exceptions the only other person Henry talks to the whole game.
Greetings and salutations everyone!
For those unaware, Gametrailers.com is (or rather was) a gaming website dedicated to bringing news, videos, and reviews to the masses. While hosting trailers was always nice as per their namesake, it was some of their other content that had kept me going back for years. They had original shows such as Pop Fiction which explored the sometimes strange and wonderful world of gaming myths; Retrospectives covering the history of storied game franchises, and many others. Gametrailers was special to me partially because it was on that site that I saw the developer diary that made me finally decide I wanted to be a developer.
My journey to UAT began a bit later than many. After high school I already had a job that paid pretty decently but after doing it for years I realized it wasn’t what I wanted to do with my life. So I began searching for schools, with my chosen field of study: Game Design and Programming. Programming of course was pretty easy, but game degrees are still comparatively rare.